In my experience with the game so far, it’s an appropriate comparison. ![]() “In Lovecraftian terms, this is ‘At the Mountains of Madness’, not ‘Rats in the Walls’,” explains Sigman, the game’s design director. In their place is a stagecoach tour of the apocalypse, a road trip through burning towns and rotten farmland stalked by deranged cultists. Studio co-founders, Tyler Sigman and Chris Bourassa, have stripped out the original game’s static base of operations, the Hamlet, along with its dank, claustrophobic dungeons.
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